Dear Sir,
I have played WitchSpring for two weeks and I am writing this mail to you to suggest some changes in your game, especially on the iOS platform. I Have been noticing that WitchSpring 1 2 3 and 4 run smoothly on android but when they run on iOS, they seem not as smooth as on android and it’s like 30fps on iOS. I noticed that the game was created with Unity. As a game developer, I know there is a problem with targetFrameRate in Unity. The default targetFrameRate is -1 means that it doesn’t limit fps, this value only works on android devices. If you set the targetFrameRate to -1 and run the game on the iOS platform, the fps limit on iOS will be 30, if you set the targetFrameRate to 60, it will run smoothly as it runs on android devices.
I suggest WitchSpring developers should create a new script and attach it to an empty GameObject and add this line to the start function.
Application.targetFrameRate = 60;
One more thing. I can't save to iCloud even though iCloud is enabled.
I just bought WitchSpring 3 because I thought the games would be saved to iCloud so I can transfer its data to another device but no, it can't be saved to iCloud nor read from it. WitchSpring 1 also can't be saved to iCloud. I suggest that you should fix this issue as well.
Hope you take these suggestions positively and improve your games as soon as possible.
Thanking You.
Dear Sir, I have been playing played WitchSpring for two weeks and I am writing this mail to you to suggest some changes in your game, especially on the iOS platform. I Have been noticing that Specifically, WitchSpring (Versions 1 2 3 and 4) run s smoothly on A ndroid phones, but when they run on iOS, they seem are not as smooth ; it feels like a jerky frame rate of 30 fps. as on android and it’s like 30fps on iOS .
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Dear Sir,
I have been playing played WitchSpring for two weeks and I am writing this mail to you to suggest some changes in your game, especially on the iOS platform. I Have been noticing that Specifically, WitchSpring (Version