Topic: Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Essay:
Over the last few years, the industry of games has grown in popularity. While some people insist that games can be beneficial for individuals who play them, others think that those games exert detrimental effects on people. However, I firmly believe that this kind of recreational activity does more harm than good.
On the one hand, there are two main reasons why games are considered to be positive. Firstly, from an educational perspective, electronic games serve as an effective and practical method to encourage player’s imagination, concentration as well as logical thinking, problem-solving, and flexibility. For example, playing some virtual games give children a precious opportunity to enhance their creative thinking through a series of movements and animation. Concerning entertainment, video games enable players to relieve stress from work and school. For instance, enjoying such straightforward games like Angry Bird will provide gamers with instant happiness and relaxation, thereby improving their mood.
However, I would argue that the disadvantages of video games overshadow the potential benefits. To begin with, computerized games are highly addictive as they incessantly give players scores, rewards, and targets to keep them playing. Nowadays, there are many teenagers engross in the virtual world without paying heed to their work and study, which leads to poor academic performances and health decline. Indulging in gaming also means there may be not any room for outdoor activities and other leisure pursuits. This trend will lead to some problems such as insomnia, diabetes, and obesity in the long run. Moreover, video games also give rise to leading a deteriorated lifestyle and increase in juvenile crime as players are affected by the violent and sadistic scenes in those games.
In conclusion, video games have both benefits and drawbacks. But for all that, it seems to me that the dangers of games are more significant than the possible merits.
Over the last few years, the electronic gaming industry of games (The topic is not about chess, checkers or backgammon. You need to be more specific. ) has grown in popularity.
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Over the last few years, the electronic gaming industry of games (The topic is not about chess, checkers or backgammon. You need to be more specific. ) has grown in popularity. While some people insist that these games can be beneficial for indi