Answer:
It is true that some people contend that the young generation could pick up beneficial skills by allocating time to virtual and computer games, whereas others have a contradictory viewpoint and consider the games a wastage of time. In this essay, I will discuss both sides of the arguments in detail along with my personal preference as I also take the view that, for teenagers, games can actually bring many benefits.
To start with, there are three useful skills that the young minds can learn by playing electronic and computer games. Firstly, young people can learn the skill to think quickly, and this skill can help them excel in their study or work by assisting them to accomplish assignments in shorter period of time.Players could learn this skill because many computer games such as CS-GO and DOTA, require the gamers’ brains to react as fast as possible to deal with surprising challenges arising while playing .Secondly, many multiplayer games require the collaboration among their players to conquer the games and this process not only can sharpen gamer’s communication skills but also encourage their ability to work as a team. These skills help the young people to cooperate with their classmates or colleagues more effectively and allow them to convey their ideas more articulately, consequently making them more competent in work or study.
On the contrary, there prevail two harms of spending time on electronic and computer games.Due to the advent of technology, most virtual games today have lively images and animated sounds that can grab player’s attention for hours. This makes the young generation unable to have sufficient food daily. The young people’s bodies also tend to remain sedentary through their prolonged playing time, which could lead to many health issues such as obesity, back pains, etc.
In conclusion, I believe that by playing virtual and computer games, the young minds can obtain many beneficial skills. However, gamification also has some negative facets.
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