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Thomaslee Posted 14 years ago
Essay & Composition Writing

Hello! I've written a essay on interactive technology.Essay is all right but there are grammatical mistakes....if there is something not suitable or not there in the sentence according to grammar ...Please mark it.

For a tool, interactive technology has tremendous potential to further museums’
educational mission. The challenge, moreover, is to create media that is usable
and provides a valuable experience that contributes to the overall educational
experience in visiting the museum.
Interactive technology in museums has largely limited to informational
kiosks with visitors use touch screens or mice. While visitors are provided with
access a variety of artifacts and information, there is no story to engage them
and no emotional experience to connect the subject matter to lives.
Without new technology, it is now possible to create interactive environments that
respond to visitor input, as movement and speech, and then respond in real
time with imagery, audio and even intelligent virtual characters. This
experiences allow visitors navigate an environment, ask questions, solve
problems, collaborate between others and complete tasks. However, creating
technology-based interactive experiences is not as easy as they seems. They are
costly, highly technical and presenting a variety of design, development and
evaluation issues. It is also the constant challenge to create environments that
facilitate learning rather than simply entertaining.
After all, interactivity is only a means to an end. If an exhibit is interactive
is unimportant. Interactive media will not be the best choice for what the exhibit
is trying to achieve. More important, it is essential to determine how the
interaction provides a quality experience, and how the goal of the exhibit
advanced the interactivity.
All interaction begins with an invitation to participate. Likely, all conversations
begin in a similar way as a greeting and an exchange of pleasantries as an
invitation to discuss something. The invitation could be solve a problem,
answer a question, explore an environment, create something or share opinion.
Apart from an invitation to explore and to interactive, feedback is also crucial. For
any two-ways communication to be successful, the user needs immediate and
appropriate feedback. In more trial-and-error learning tasks commonly found in
museums, feedback tells visitors about they have completed the task successfully
and if they have interpreted something wrongly. Without feedback, there cannot be
any true interaction and a meaningful learning experience can never created.
  
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