[nq:1]Saw Kong today ...and TOTALLY loved every single thing about it.[/nq] That ape sure can act. [nq:1]I plan to dream about a silverback and a brave girl tonight.[/nq] Again?
I'm so glad you liked it. There is a pivotal scene.
SPOILERS Where Kong is battling the T-Rex and she suddenly realizes that they BOTH aren't trying to eat her, and she backs up under Kong's shadow to hang with him. I wonder if this plot point came at six hours and thirty-three minutes.
[nq:1]Saw Kong today ...and TOTALLY loved every single thing about it. I plan to dream about a silverback and a brave girl tonight.[/nq]I can't wait to see it - but I'm gonna have to brave the Family Holidays first. Five days with Mom, down to Joisey (Gorillas in the Gifts, anyone?). Got my niece's hubby a joke gift - a Van Gogh Ear Freshener for his new pickup truck - yeah, it's a funny paper ear
[nq:2]Saw Kong today ...and TOTALLY loved every single thing about it. I plan to dream about a silverback and a brave girl tonight.[/nq] [nq:1]I can't wait to see it - but I'm gonna have to brave the Family Holidays first. Five days with ... subway (back and forth, back and forth) is brain surgery. Have a nice day. I'm gonna go wrap some presents.[/nq] Have a nice day yourself and a great
I thought it was a GREAT 2 hour movie... that was 3 hours long.
Things I didn't like about it: 1) The stop motion step print slow motion stuff. Some of the ship, somewhen they first get to Skull Island... then they stopped doing it. That technique just gets on my nerves. 2) The ship took forever to get to Skull Island, and they wasted agreat oppurtunity. I would have had a
[nq:1]3) Oddly, I though the CGI stuff had a problem - the "camera" was so mobile, I didn't believe we ... moves or something from the real world so that I wouldn't keep getting pulled out of a great CGI shot.[/nq] But helicopter shots and crane moves are not from the 'real world'. Ok they're from the real world of movies but they're no less artificial than the CGI shots you're complaining abo
[nq:2]3) Oddly, I though the CGI stuff had a problem ... wouldn't keep getting pulled out of a great CGI shot.[/nq] [nq:1]But helicopter shots and crane moves are not from the 'real world'. Ok they're from the real world of movies ... had a century to develop a vocabulary which we're all now unconsciously familiar with. CGI has had what, a decade?[/nq] I think that's exactly right.
[nq:1]Cinematography has had a century to develop a vocabulary which we're all now unconsciously familiar with. CGI has had what, a decade?[/nq] Sure. But this is the point. When you use those kinds of shots, you're using a vocabulary which - to run with the metaphor - sounds foreign to your audience. Or, rather, it's like listening to an Englishman trying to do a southern American accent.